Warhammer 40,000: Dark Heresy Guide

Dark Heresy origins and homeworlds

Updated · Character building

Quick answer

Dark Heresy has four origins: Criminal, Astra Militarum, Imperial Noble and Sanctioned Psyker, plus three homeworlds. Origins change starting skills, dialogue and some combat options; the Sanctioned Psyker origin is how any archetype can use warp powers. Owlcat has not published the full homeworld list or every origin bonus yet.

Dark Heresy origin selection

Before you pick an archetype’s specialization, Dark Heresy asks where your acolyte came from. Origins and homeworlds are the character’s history; they shape skills, dialogue and some combat options.

The four origins

Origin Flavor Likely strengths
Criminal Underworld contacts, a life outside the law Social skills, shady access, streetwise dialogue
Astra Militarum Imperial Guard veteran Combat training, military dialogue, discipline
Imperial Noble Scintillan nobility Authority, wealth, noble reactions
Sanctioned Psyker A licensed warp-user Warp powers, psychic talents, suspicion from others

Owlcat’s beta overview confirms the four origins and that Sanctioned Psyker is an origin, not just an archetype. That means any tier-1 archetype can take it and dip into psychic abilities, while the Mystic archetype is the dedicated psyker path.

The three homeworlds

Owlcat confirms three homeworlds but has not published the full names and bonuses in the beta material. Expect homeworlds to change starting skills and some dialogue, the way origins do. Treat specific homeworld claims on other sites as beta data until Owlcat publishes the list.

What origins change

Origin + archetype combinations

Because origins and archetypes are separate, the interesting combinations are cross-cuts:

For the archetypes themselves, see archetypes. For build directions, see builds.

FAQ

How many origins are in Dark Heresy?

Four: Criminal, Astra Militarum, Imperial Noble and Sanctioned Psyker.

How many homeworlds?

Three. Owlcat has not published the full names and bonuses in the beta documentation.

Can any class be a psyker?

Yes, through the Sanctioned Psyker origin and psychic talents. Mystic is the dedicated psyker archetype, but a Warrior with the Sanctioned Psyker origin can also use warp powers.

Do origins change the story?

Origins affect dialogue options and how characters react to you. The beta shows origin-specific lines; the full branching scope is not published.

What is the best origin?

No launch meta exists. Pick for the skills and dialogue you want: Criminal for underworld access, Astra Militarum for military background, Imperial Noble for authority, Sanctioned Psyker for warp powers.

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Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

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