Warhammer 40,000: Dark Heresy Guide

Dark Heresy factions, Ordos and Conviction

Updated · Systems

Quick answer

Dark Heresy is built around the Inquisition's three Ordos: Ordo Malleus (daemons and Chaos), Ordo Hereticus (heresy inside the Imperium) and Ordo Xenos (alien threats). Your Conviction — puritan, radical or xenos-tolerant — and four faction reputations determine who trusts you and which solutions are open.

Dark Heresy Inquisition factions

Dark Heresy is an Inquisition story, and the Inquisition is not one organization. Owlcat’s faction material separates the three Ordos, and the beta adds a personal Conviction axis on top.

The three Ordos

Ordo Malleus — the Daemonhunters

The most secretive and dangerous branch, dedicated to Chaos and the daemonic. Ordo Malleus operates with absolute autonomy and works alongside the Grey Knights when a daemonic threat is severe. Its agents are marked by ritual electoos and a grim, hidden aspect. In game terms, expect daemon-focused cases, puritan hardliners and infiltration plots.

Ordo Hereticus — the Witchhunters

The internal affairs branch: heresy, cults, rogue psykers and corruption inside the Imperium. This is the Ordo most naturally tied to the investigation loop — finding the heretic among the faithful.

Ordo Xenos — the Alienhunters

The branch that deals with alien threats. It is also the natural home for xenos-tolerant acolytes and for companions like Laarthyr (Aeldari) and Ra’akhti (Kroot), who would be suspects under a puritan.

Conviction: how you use the Inquisition’s authority

Conviction is a three-way stance:

Conviction Style Typical allies
Puritan Orthodox, uncompromising Ordo hardliners, devout NPCs
Radical Ends justify the means Radicals, darker methods
Xenos-tolerant Pragmatic about aliens Xenos contacts, alien companions

It is not a good/evil slider. A puritan can be kind and a radical can be cruel; the axis is about what you are willing to compromise.

Four faction reputations

The beta tracks four reputations, and the full list is not published yet. The safe reading:

Exact thresholds and the fourth faction are beta data; we will update this page when Owlcat publishes the full system.

How factions interact with companions

Companion reactions are tied to Conviction and origin:

For the investigation loop that feeds these reputations, see investigation. For the companions themselves, see companions.

FAQ

What are the Ordos in Dark Heresy?

The three major Ordos are Malleus (daemons and Chaos), Hereticus (internal heresy) and Xenos (alien threats). Each specializes in a different kind of existential danger to the Imperium.

What is Conviction?

Conviction is your ideological stance: puritan, radical or xenos-tolerant. It shapes dialogue and how factions react to your decisions.

How many factions can you side with?

The beta tracks four faction reputations. The full list is not published, but the three Ordos are the obvious backbone.

Can you join Chaos?

Not as a player faction. Dark Heresy is an Inquisition story; the question is how far you bend the Inquisition's rules, not whether you can defect to the Ruinous Powers.

Share this page:FacebookRedditXWhatsApp

Related guides

Sources

Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

Advertisement